Reinforcement Learning with OpenAI Gym

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🕹️ Reinforcement Learning with OpenAI Gym

In this tutorial, we explore Reinforcement Learning (RL) using Q-learning with OpenAI Gym. We'll train an agent to play the FrozenLake game using Python.

📦 Prerequisites

  • Basic Python knowledge
  • Install required libraries: pip install gym numpy
  • Conceptual knowledge of RL (states, actions, rewards)

🎯 Step-by-Step Q-Learning with FrozenLake

Step 1: Import Libraries

import gym
import numpy as np
import random

Step 2: Initialize Environment

env = gym.make("FrozenLake-v1", is_slippery=False)
state_size = env.observation_space.n
action_size = env.action_space.n
q_table = np.zeros((state_size, action_size))

Step 3: Define Hyperparameters

total_episodes = 10000
learning_rate = 0.8
max_steps = 100
gamma = 0.95 # Discount rate
epsilon = 1.0
max_epsilon = 1.0
min_epsilon = 0.01
decay_rate = 0.005

Step 4: Train the Agent

for episode in range(total_episodes):
  state = env.reset()[0]
  done = False
  for step in range(max_steps):
    exp_exp_tradeoff = random.uniform(0,1)
    if exp_exp_tradeoff > epsilon:
      action = np.argmax(q_table[state,:])
    else:
      action = env.action_space.sample()

    new_state, reward, done, truncated, _ = env.step(action)
    q_table[state, action] = q_table[state, action] + learning_rate * (reward + gamma * np.max(q_table[new_state, :]) - q_table[state, action])
    state = new_state
    if done:
      break
  epsilon = min_epsilon + (max_epsilon - min_epsilon) * np.exp(-decay_rate * episode)

Step 5: Evaluate the Agent

total_rewards = 0
for episode in range(100):
  state = env.reset()[0]
  done = False
  for step in range(max_steps):
    action = np.argmax(q_table[state,:])
    new_state, reward, done, truncated, _ = env.step(action)
    total_rewards += reward
    state = new_state
    if done:
      break
print("Average reward:", total_rewards / 100)

📌 Tips

  • Use slippery=True for harder environments
  • Try other environments like CartPole-v1 and MountainCar-v0
  • Consider Deep Q-Learning with Neural Networks for large state spaces

📱 Mobile & SEO Ready

This HTML is fully responsive and optimized for mobile Blogspot readers with SEO meta tags, clean structure, and accessibility-friendly formatting.

🎯 Summary

Reinforcement Learning allows an agent to learn optimal behavior through reward signals. Using OpenAI Gym makes experimentation easy and visual.

🔜 Coming Soon:

Build Your Own Neural Network from Scratch in Python (No Libraries!)

🕹️ Reinforcement Learning with OpenAI Gym

In this tutorial, we explore Reinforcement Learning (RL) using Q-learning with OpenAI Gym. We'll train an agent to play the FrozenLake game using Python.

📦 Prerequisites

  • Basic Python knowledge
  • Install required libraries: pip install gym numpy
  • Conceptual knowledge of RL (states, actions, rewards)

🎯 Step-by-Step Q-Learning with FrozenLake

Step 1: Import Libraries

import gym
import numpy as np
import random

Step 2: Initialize Environment

env = gym.make("FrozenLake-v1", is_slippery=False)
state_size = env.observation_space.n
action_size = env.action_space.n
q_table = np.zeros((state_size, action_size))

Step 3: Define Hyperparameters

total_episodes = 10000
learning_rate = 0.8
max_steps = 100
gamma = 0.95 # Discount rate
epsilon = 1.0
max_epsilon = 1.0
min_epsilon = 0.01
decay_rate = 0.005

Step 4: Train the Agent

for episode in range(total_episodes):
  state = env.reset()[0]
  done = False
  for step in range(max_steps):
    exp_exp_tradeoff = random.uniform(0,1)
    if exp_exp_tradeoff > epsilon:
      action = np.argmax(q_table[state,:])
    else:
      action = env.action_space.sample()

    new_state, reward, done, truncated, _ = env.step(action)
    q_table[state, action] = q_table[state, action] + learning_rate * (reward + gamma * np.max(q_table[new_state, :]) - q_table[state, action])
    state = new_state
    if done:
      break
  epsilon = min_epsilon + (max_epsilon - min_epsilon) * np.exp(-decay_rate * episode)

Step 5: Evaluate the Agent

total_rewards = 0
for episode in range(100):
  state = env.reset()[0]
  done = False
  for step in range(max_steps):
    action = np.argmax(q_table[state,:])
    new_state, reward, done, truncated, _ = env.step(action)
    total_rewards += reward
    state = new_state
    if done:
      break
print("Average reward:", total_rewards / 100)

📌 Tips

  • Use slippery=True for harder environments
  • Try other environments like CartPole-v1 and MountainCar-v0
  • Consider Deep Q-Learning with Neural Networks for large state spaces

📱 Mobile & SEO Ready

This HTML is fully responsive and optimized for mobile Blogspot readers with SEO meta tags, clean structure, and accessibility-friendly formatting.

🎯 Summary

Reinforcement Learning allows an agent to learn optimal behavior through reward signals. Using OpenAI Gym makes experimentation easy and visual.

🔜 Coming Soon:

Build Your Own Neural Network from Scratch in Python (No Libraries!)

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